The story so far
It started in a group chat.
A group of friends kept saying the same thing: we should play more. But getting everyone around one table on the same evening never happens. So one of them stopped talking about it and started building.
Hexfolk has grown up inside that same chat ever since. The friends play it, break it, argue about the rules, and the next version shows up with their ideas in it. Plenty of what’s here exists because someone asked “can it do this?” at one in the morning.
It’s a one-person side quest from PixeLabs, where the usual output is tools. This time, a game. See what else is in the lab.

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